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Alt.Gaming #1: MIKE PATTON - Ruth MidgetAlt.Gaming #1: MIKE PATTON

The man himself on his favourite video game soundtracks, alternative music in games, Mondo Cane, Tomahawk, and flaming poop

Left: Mike Patton at Leeds 2010
Photo by Shirlaine Forrest

With the upcoming release of the video game tie-in God Of War 3: Blood & Metal EP, we've spoken to some of rock and alternative music's most infamous gamers about their favourite games, what makes a great soundtrack, and the relationship between alternative music and gaming since Guitar Hero. In Part One...

When it comes to video games and alternative music, Mike Patton's name comes up time and time again. More for his impressive vocal talents, granted, but to date he's been involved in some of the most celebrated fps and puzzle-solving games in their respective genres; acclaimed atmospheric fps The Darkness (as, well, The Darkness), the legendary Portal (as the Anger Sphere), Bionic Commando (as Nathan Spencer) and you know The Infected from Left 4 Dead 1 and 2? Yep, that's him as well - a retread of the kind of voicework he did for the film I Am Legend, surprising from a man famous for avoiding repetition. On top of this, Patton is known as something of a gamer in his "spare" time (secondary to his love of following the LA Lakers, of course). Yet while he's already scored movies (Crank 2, A Perfect Place), and Tomahawk's 'Captain Midnight' did appear on the soundtrack for The Darkness, he's yet to score a video game.

So if you're writing about the impact of games like Guitar Hero and video game composition for games mag The Escapist, he'd be the first person to try for a quote, right? Sadly Patton was unavilable for a live interview when we asked in late November, but his PR and management did agree to pass on some questions - with the understanding that there were no guarantees. Patton was currently working to finish off the new Mondo Cane record, the project that began with a series of orchestral concerts covering fifties and sixties Italian pop songs, and that was his main focus over the Winter, so whether we'd even get a response was a little up in the air. Sadly, deadlines for the original piece came and went, and I'd given up hope of hearing back, when last week an email arrived from someone who hadn't been in touch for a while...

So here it is - Mike Patton on video game composition, Mondo Cane and flaming poop. Enjoy!

* * *


> What's the last video game you bought, and what did you make of it?

* NBA Live 10, I love it. I always am the Lakers and I'm playing a full season. Can't get enough.

> What was the first video game you played where the music
> really stood out for you?

* Loved the music in the early Mario Bros games, really dug the Crash Bandicoot music and of course the radio stations in Grand Theft Auto games.

> When you play video games, do you generally play with the game's
> soundtrack on, or do you just leave the ambient sound on?
> Or do you prefer to pick something out of your own music collection
> and listen to that?

* I listen with the games soundtrack on. I like to see how it works with the game the way the game was created.

> Which are your favourite video game soundtracks of all time, and why?

* The ones I mentioned above because they are integral parts of the gaming experience.

> What do you think makes good video game soundtrack music?

* Music that adds to the game. Spurs you on and helps set the mood. The same as a movie soundtrack.

> When 'Captain Midnight' appeared on The Darkness, was the decision to
> offer that track in particular in the hands on Tomahawk, or did the
> Starbreeze people say "we want THAT one"? Did you have much interaction
> with composer Gustav Grefberg?

* The Starbreeze people asked for that one and I thought it was perfect. No, no interaction with the composer.

> Have you ever been tempted to get into composing for video games
> yourself?

* Yes, I have looked into it and had a couple offers. I'm sure I will do it at some point. I'd love to.

> Do you see it as a similar discipline to your movie composition work?

* Yes, exactly the same.

> As both a musician/composer and a gamer, what's your
> view of games like Guitar Hero and Rock Band?

* They are fun, group entertainment. I don't think they have much to do with the real thing, but I can see the entertainment value. Helps people live their dreams, right?

 

> Musicians working in "heavier" or
> "alternative" music have been
> involved in composing for movie soundtracks for a long
> time, but not so
> much when it comes to video gaming. Why do you think that
> is?

* I think that is changing. I think for a long time videogames were looked at as being for nerds. Maybe rockers were too cool. But I think there have always been closet gamers and now that games are considered cool and the money is bigger, more musicians are into it.

> Nowadays, it seems that particularly a lot of rock
> musicians are
> getting involved in composing for video games, or
> contributing to the
> soundtracks. Why do you think that is?

* the money!!!!

> To what extent do you think that the recent success of
> Guitar Hero and
> Rock Band have played a role in this change in attitude?

* I think they play a part for sure. When you hear Paul McCartney talking about a videogame, that certainly helps the cred factor.

> And just out of personal curiosity - when you've played
> the games
> you've provided vocals for, say Left 4 Dead or the
> reworking of Bionic
> Commando... do you play them with the sound on or muted?

* Some of these people don't even send me the game!!!! I had to beg and plead for a copy of Bionic Commando. Of course I play with the sound on!!!!

> Is there a firm release date for the Mondo Cane album yet,
> and if so
> what is it?

* Not firm, but looks like early May.

> How has the project developed since the live shows you did
> back in
> 2008?

* Just was trickier to make it work on record. More of an impact live.

> Are there any tracks you decided to cut, or anything new
> you decided to
> bring in?

* I got 2 records worth of stuff!!!

> There were some rumours of Parisian shows a couple of
> months ago, but
> tickets were being sold a little prematurely. Will there be
> some Mondo
> Cane European tourdates? If so, can you give us any details
> of where
> you'll be playing?

* My booking agent is trying to round up dates right now for the summer or Fall. Stay tuned!

> What are you currently working on?

* Just finished up my Mondo Cane record. Doing narration for a cool indie film and starting to do the musical score for a cool indie film.

> Do you have plans for any new Tomahawk material?

* Not at the moment, but that time will come.

> Is there any news on Lovage II? [Patton's collaboration with Dan The Automator and Jennifer Charles]

* Nope. Does not look like that will happen anytime soon.

> What's the cheesiest Christmas joke you can think of?

* Lighting a bag of dog poop on fire at someone's front door.


Mondo Cane, covers of fifties and sixties Italian pop songs by Mike Patton, will *hopefully* be out in May 2010 through Ipecac Recordings. More on the rest when we have it.

Stay tuned for more interviews in this series in the coming weeks, including words from Matt Heafy (Trivium), Matt Davies-Kreye (FFAF) and more...

by Ruth Midget

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